Overwatch Patch Nerfs McCree & Widowmaker

So the first balance patch since the game’s release just hit, and with it comes some balancing changes to both McCree and Widowmaker. The full patch notes can be found Here, Note that this patch is only on the PC currently, the console patch hasn’t yet rolled out.

Below I’ve included the patch notes. I got Overwatch for the PC last week and have been enjoying it greatly, I’ve played about 10 hours of it so far, 6 of them as Mercy, who is by far my favorite hero in the game. I enjoy playing support roles, I loved Sona and Soraka in League of Legends, you don’t always get lots of Cards at the end of the match, but you have a huge impact on your team regardless, and you’ll almost always get a gold medal for healing which is always a nice xp boost.

If you haven’t yet tried out the game, and are a fan of FPS games, I really recommend you give it a try. It’s gameplay is exciting and enjoyable, and another piece of news that Blizzard announced, which is there are now over 10 Million Players  playing the game. And the game only just came out last month, I think Overwatch is going to be here to stay, and will most likely be one of the most viewed Twitch channels going forward and not drop off which often happens to new games after a few months.

Patch Notes 6/14/16

  • Peacekeeper
    • Alternate Fire
      • Reload time decreased from .75 seconds to .3 seconds
      • Bullet damage decreased from 70 to 45

Developer Comments: “McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.”



  • Widow’s Kiss
    • Alternate Fire (Scoped Shot)
      • Base damage decreased from 15 to 12
        • Note: Scoped shot damage multiplier remains unchanged
      • Headshot damage multiplier increased from 2x to 2.5x
      • Players must now wait for the unscoping animation to completely finish before scoping
  • Infra-Sight
    • Ultimate cost increased by 10%

Developer Comments: “In the right hands, Widowmaker can often feel unstoppable, even when just landing body shots instead of critical headshots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.”

Bug Fixes


  • Improved stability of the High Bandwidth option in Custom Games


  • Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall “Well it was nice while it lasted. Not like my Ultimate doesn’t charge fast anyway”
  • Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps


  • Fixed an issue with collision on certain areas of Dorado not blocking line of sight.